Using Video Game Design to Motivate Students
By Michael A. Evans, Brett D. Jones, and Sehmuz Akalin
Because video games are so popular with young people, researchers have explored ways to use game play to engage students in school subjects (Peppler & Kafai, 2007; Rockwell & Kee, 2011; Small, 2011). Motivating students in science is especially important because of declines both in the number of young people who choose science careers and in the number of adults who have a sufficient grasp of science to make thoughtful decisions (Bell, Lewenstein, Shouse, & Feder, 2009).
Tags: Engagement, Professional Development, STEM, Tools, Youth Development, Academic Subjects, Technology, Interventions, Outcomes